8DashP Posted March 16, 2014 Report Posted March 16, 2014 Just noticed that the z-index is in the object_refs. Is this the z-index for drawing the individual sprite components? Since the painting happens in the timelineKeys, by which time the object_refs are passed, I've had to add the z-index into the Timelinekeys, and do a copy in the keyFromRef() function. Am I missing something here? Russell. Quote
lucid Posted March 18, 2014 Report Posted March 18, 2014 The object_refs are in the draw order in every mainline key. There might be 3 mainline keys, where a spriteA has only one timeline key for itself, but spriteA changes z order in every mainline key. Quote
8DashP Posted March 18, 2014 Author Report Posted March 18, 2014 OK thanks. Z_order is the least of my issues at the moment, until I can get the x,y placement of each part correct, but I think that makes sense. Russell. Quote
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