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Posted

Just noticed that the z-index is in the object_refs. Is this the z-index for drawing the individual sprite components?

Since the painting happens in the timelineKeys, by which time the object_refs are passed, I've had to add the z-index into the Timelinekeys, and do a copy in the keyFromRef() function. Am I missing something here?

Russell.

Posted

The object_refs are in the draw order in every mainline key. There might be 3 mainline keys, where a spriteA has only one timeline key for itself, but spriteA changes z order in every mainline key.

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