tedpottel2 Posted September 30, 2013 Report Share Posted September 30, 2013 Hi, I am animation dinsores using the bones. Everything works fine if I add all the parts before I add a key frame. If I have 2 or more keyframes and I try to add another image attach to a bone, it does not work. This is what I’m doing (the time line is 1000 units whide and has 2 keyframes) 1. add a graphic image(of a dinasore leg) and a bone ontop of it. Add the image to the bode. 2. Copy leg image and bone, then do a paset tp all key frames 3. Run it, fine but no animation. 4. Rotate the bone on the first frame 5. Runs fine 6. Ok I need the leg’s end rotion on the second frame to be a little higher. Rotate the bone on the 2 2nd frame down a little 7. Now the animation is jerkey. It rotaes the leg to the old postion right before it hits frame 2. When it gets to frame 2 the animation jumps down to the new rotaion I have it. It will not animate fram frame 1 to 2 using the value I put in. Quote Link to comment Share on other sites More sharing options...
tombmonkey Posted September 30, 2013 Report Share Posted September 30, 2013 Post the file and I will look at it. It sounds like you are placing keys all over the place. Make sure you use the "1" and "2" keys on the keyboard to cycle between keyframes, if you don't you can accidentally create separate keys that are very close to one another and won't show at all in the timeline, this results in jerky motion. Quote Link to comment Share on other sites More sharing options...
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