mrwonko Posted May 7, 2012 Report Share Posted May 7, 2012 I did a quick implementation of Spriter for SFML 2.0 in C++ a couple of weeks ago. It doesn't have anything fancy like interpolation (which won't become useful until custom origins are saved anyway) but in general works - as long as you use GCC, that is. There seem to be problems with MSVC, probably related to RapidXML not reading files correctly. Anyway, everything is available on github, binaries are available in the download section. It's supposed to be simple and fast, just like SFML itself, as hopefully evident by the example. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted May 7, 2012 Report Share Posted May 7, 2012 Awesome, Thanks mrwonko. Quote Link to comment Share on other sites More sharing options...
slash Posted August 25, 2012 Report Share Posted August 25, 2012 I did a quick implementation of Spriter for SFML 2.0 in C++ a couple of weeks ago. It doesn't have anything fancy like interpolation (which won't become useful until custom origins are saved anyway) but in general works - as long as you use GCC, that is. There seem to be problems with MSVC, probably related to RapidXML not reading files correctly.Anyway, everything is available on github, binaries are available in the download section. It's supposed to be simple and fast, just like SFML itself, as hopefully evident by the example. hello man: i user you code, but in “xmlDoc.parse<0>(xmlStringWriteable.data());" is error, pls ask me what is problem? THX Quote Link to comment Share on other sites More sharing options...
mrwonko Posted August 25, 2012 Author Report Share Posted August 25, 2012 I suppose you're using the current Spriter version, the plugin is for an older version. Quote Link to comment Share on other sites More sharing options...
slash Posted August 26, 2012 Report Share Posted August 26, 2012 hi man How can be used the Convert file in xcode? Quote Link to comment Share on other sites More sharing options...
mrwonko Posted August 26, 2012 Author Report Share Posted August 26, 2012 Sorry, I don't understand the question. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted August 30, 2012 Report Share Posted August 30, 2012 I think hes asking if he can convert the new spriter file to work with your Spriter implimentation. There is currently no way to cnvert from the new format to the old. (asside from writing a converter yourself) The more important question would be: Do you plan on updating your Spriter implimentation to work with the now finalized Spriter data format? cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
mrwonko Posted August 30, 2012 Author Report Share Posted August 30, 2012 The more important question would be: Do you plan on updating your Spriter implimentation to work with the now finalized Spriter data format? Not anytime soon. I'm currently in the middle of my exams, followed by another project by uni. After that, I have time for whatever, though there are some other personal projects of mine. I may update it eventually, but currently I have no need for it. Maybe come next Ludum Dare? We'll see. Quote Link to comment Share on other sites More sharing options...
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