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Issue with timeline window in my workspace


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Hi. I did install Spriter in my macOS Mojave for testing and learning (and vice versa). I started a simple walking animation with pieces I exported from Adobe Illustrator. Building the body with bones was ok, considering I am new in this kind of animation.

But when I tried to make the animations in the timeline, I could not adjust the window to my needs, also it does not fit inside the screen, as shown above:

RWuHNX.png

I am working with floating window, but even so, sometimes is hard to adjust it, I have to drag here, drag there, it's painful...

8XvC2j.png

How can I fix this timeline window trouble?

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Hi Gustovo,
Sorry to hear you're having this issue. To my knowledge you're the first to ever report this particular problem.
I think the best solution is to try and figure out why Mojave is not communicating the proper screen dimensions to Spriter on your system. Have you tried changing your screen resolution to see if another resolution works properly with Spriter or if changing it and changing it back would somehow fix things?

Apparently people have run into many general problems with Mojave (based on my quick search results): https://www.google.com/search?safe=active&rlz=1C1CHBD_enFR841FR841&ei=xWXNXJj0NqGMlwS1p7ngBg&q=mac+mojave+program+not+fitting+on+screen&oq=mac+mojave+program+not+fitting+on+screen&gs_l=psy-ab.3...65402.65593..65768...0.0..0.54.101.2......0....1..gws-wiz.......0i71.TIm4OsFiqQo

Hopefully you'll be able to find a good work-around or Mojave will be updated with greater compatibility.

In the meantime, it seems you're working in a very high resolution. Is this for a video game, and if so,m do you really need the character to be so large? Working at this size could easily lead to either performance issues or failed export of animations, especially in Gif format.

If you have Spriter Pro you can create a clone of your Spriter project, scaled down to a smaller size... if you don't have Spriter Pro you could zip up and send your project to mike@brashmonkey.com and I can scale it down to whatever scale you'd like.

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Hi Mike. Thank you for your answer.

After the post, I did realize the window was blowing up my screen horizontally, and that's why I have those issues - at list the main reason. Your link lead to several topics covering a lot of problems I don't have and I though is strange only me having this issues, maybe only me is reporting, I don't know. I am using an old machine with low screen resolution, maybe with a higher resolution the windows will work properly. There is an old tip of zooming the window but this feature is not available in Spriter that don't follow macOS window style.

The solution so far is to drag the window to the left (the left side will be outside the screen), resize the window, drag it back to mach up left corner and adjust the bottom, right corner.

But there is a quick solution: fullscreen! No workspace issues in fullscreen.

About the resolution of my project, you're right, I just don't fix it yet because I am focused in learning all the steps in making a 2D animation in Unity, from the concept art to coding.

Finally, I can't complain about Mojave. Every new OS got issues, and Mojave has been very "peaceful" in comparison with predecessors Sierra, El Capitan, etc.. It is fast and stable - developers most wanted from a system.

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