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I'm playing in the Java runtime implementation of spriter to make my own (that I will post here when done) to better fit my needs and I'm running accross a weird issue. When updating the animation, it seems to check if the time of the mainline key is bigger than the time of the timeline key. This does not make much sense to me since the mainline key is created automatically when making any timeline key on spriter. Using the editor, I can't seem to be able to "de-sync" a timeline key from it's mainline key. Is there a point to doing that ? Backward compatibility or to support corrupted XMLs ? I don't really care was what the original author's intention, I just want to know if I can safely drop it. Reference: https://github.com/Trixt0r/spriter/blob/master/src/main/java/com/brashmonkey/spriter/Animation.java Line 118 Thanks
Hello from Indonesia here, I've purchased the Spriter Pro, and thanks for GREAT software :-P I have a question, about your RunNGunPlatfortmerPack Essentials, in Crounch_Down_Block key number 1 to 76 how to create it? I create a new animation from scratch with my art, and I follow your pack, every I paste in key 76 or other key, the image always be animated, I want to make as you do on RunNGunPlatfortmerPack Essentials, "create new blank key with new image without animated", how to create it? sorry for my bad explain haha... :-P Thanks before.