Jump to content
Spriter Forums

Search the Community

Showing results for tags 'key'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Spriter General
    • Spriter
    • Help and Tutorials
  • Art Packs
    • Spriter Animated Art Packs
  • Developers
    • Spriter Implementations
    • Developer Help
  • General
    • Open Topic
    • Your Works
  • Jobs, Freelance, and Collaboration
    • Portfolios
    • Job offers (Paid)

Product Groups

  • Software
  • Animated Art Packs
  • Bundles
  • Environment Art Packs
  • 3D Art Packs

Categories

  • Software
    • 3rd Party Productivity Software
  • Paid Spriter Animations
    • Paid Spriter Art Pack Skins
  • Paid Environment Art
  • Free Spriter Animations
    • Free Art Pack Skins
  • Free Environment Art
  • 3D Art for games

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 3 results

  1. I'm playing in the Java runtime implementation of spriter to make my own (that I will post here when done) to better fit my needs and I'm running accross a weird issue. When updating the animation, it seems to check if the time of the mainline key is bigger than the time of the timeline key. This does not make much sense to me since the mainline key is created automatically when making any timeline key on spriter. Using the editor, I can't seem to be able to "de-sync" a timeline key from it's mainline key. Is there a point to doing that ? Backward compatibility or to support corrupted XMLs ? I don't really care was what the original author's intention, I just want to know if I can safely drop it. Reference: https://github.com/Trixt0r/spriter/blob/master/src/main/java/com/brashmonkey/spriter/Animation.java Line 118 Thanks
  2. Hello, Does somebody know how to apply a customized tangent to several keys without having to do it for each single key with the curve editor ? Cheers.
  3. Hello from Indonesia here, I've purchased the Spriter Pro, and thanks for GREAT software :-P I have a question, about your RunNGunPlatfortmerPack Essentials, in Crounch_Down_Block key number 1 to 76 how to create it? I create a new animation from scratch with my art, and I follow your pack, every I paste in key 76 or other key, the image always be animated, I want to make as you do on RunNGunPlatfortmerPack Essentials, "create new blank key with new image without animated", how to create it? sorry for my bad explain haha... :-P Thanks before.
×
×
  • Create New...