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Showing results for tags 'folder'.
When there is something that Spriter users know than it is that once the project path is set it cannot be changed anymore or the project images get lost. Well.. Here is a small guide how it can be actually changed. What do you need? Notepad++ Actually it is not a need but it's just easier to work with. Now let's assume your Spriter File (SCML) is inside the folder where all your sprites are located. In the above example my SCML file is called "Juggernaut". Now let's put it one folder higher in the file hierarchy. What I did is to cut out the
Hi, In my pipeline, I need to export seperate frames on each animation by itself (so not a sprite sheet, but an image sequence for every animation) so I can generate normal maps for them on Sprite Illuminator, then pack using Texture Packer. An organized folder structure is essential to avoid messing things up. What I need is a checkbox on Export dialog (when using "seperate numbered image files") to create folders for each animation (named by animation itself) and export their frames into the necessary folder.
Hi, I have an .scml project file called character01 and in another folder I have an scml character02. I thought those 2 scml files should all reside in one common folder named "characters"... and copied character01 & character02 files and their image folders into a whole new folder called "characters"... up to that point everything is fine. But when I decided that I should reorganize sub-folders in "characters" folder with respective names for scml files and make 2nd, 3rd level sub folders within them as "side view", "perspective" etc and further to it make new subfolders under them