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Showing results for tags 'folder'.
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Tip on changing Spriters Project Path
overcrafted posted a topic in Open TopicWhen there is something that Spriter users know than it is that once the project path is set it cannot be changed anymore or the project images get lost. Well.. Here is a small guide how it can be actually changed. What do you need? Notepad++ Actually it is not a need but it's just easier to work with. Now let's assume your Spriter File (SCML) is inside the folder where all your sprites are located. In the above example my SCML file is called "Juggernaut". Now let's put it one folder higher in the file hierarchy. What I did is to cut out the "Juggernaut " SCML from the "Body Parts" Folder and placed it to the parent folder. If you open the scml file now. After getting a pop-up dialog that notifies you about missing sprites the following thing will happen: That happens because Spriter is still searching for the images in the old folder but since the file has moved the path has to be changed as well. Here is the trick Right Click on the SCML file Choose "open with" and then your favorite editor. In my case Notepad++ Then you will see a syntax similar to xml. Simply add a name attribute to the folder tag Give it the path to the folder your sprites are located e.g name="Body Parts" Search and replace all FILE NAME ATTRIBUTES with the path to the sprites e.g name="Body Parts/Head.png" (in the image above I had to continue it with file id = 7) Save and open Spriter the normal way Enjoy No more missing Sprites ;D
Feature request: Creating seperate folders for every animation setHi, In my pipeline, I need to export seperate frames on each animation by itself (so not a sprite sheet, but an image sequence for every animation) so I can generate normal maps for them on Sprite Illuminator, then pack using Texture Packer. An organized folder structure is essential to avoid messing things up. What I need is a checkbox on Export dialog (when using "seperate numbered image files") to create folders for each animation (named by animation itself) and export their frames into the necessary folder.
Question regarding folder structure..
SymboliC posted a topic in Help and TutorialsHi, I have an .scml project file called character01 and in another folder I have an scml character02. I thought those 2 scml files should all reside in one common folder named "characters"... and copied character01 & character02 files and their image folders into a whole new folder called "characters"... up to that point everything is fine. But when I decided that I should reorganize sub-folders in "characters" folder with respective names for scml files and make 2nd, 3rd level sub folders within them as "side view", "perspective" etc and further to it make new subfolders under them as "hands", "feet" etc, I saw the structure is lost and project files cannot find the related images. I know we should set this properly before saving a new project file but in such cases when we decide to reorganize the folder structure, how do you handle this operation? I opened the scml file within an html editor and saw the folder structure within it. Is it safe to play around with paths in the document or is there another safer way?... Do you have plans to make it easier to organize the project folder structure from within Spriter?... Thanks a lot,