Jump to content

Search the Community

Showing results for tags 'audio'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Spriter General
    • Spriter
    • Help and Tutorials
  • Art Packs
    • Spriter Animated Art Packs
  • Developers
    • Spriter Implementations
    • Developer Help
  • General
    • Open Topic
    • Your Works
  • Jobs, Freelance, and Collaboration
    • Portfolios
    • Job offers (Paid)

Product Groups

  • Software
  • Animated Art Packs
  • Bundles
  • Environment Art Packs
  • 3D Art Packs

Categories

  • Software
    • 3rd Party Productivity Software
  • Paid Spriter Animations
    • Paid Spriter Art Pack Skins
  • Paid Environment Art
  • Free Spriter Animations
    • Free Art Pack Skins
  • Free Environment Art
  • 3D Art for games

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. I'm relatively new to Spriter so this may very well be user error however, I uploaded the wav file to my file folder. That works. Shows up it my palette which is nice. But that's all I can do with it. The online tutorial on here says you should be able to left click for a preview and then right click to add it to the timeline. Neither of these work. I know the sound file works and my computer's volume is up, yet spriter won't play the sound at all. Even a video tutorial said the same exact thing and it worked for him. Please help! And I have restarted spriter because I thought it mig
  2. Hi, I set up some sounds in spriter as the Tutorial videos show, I then set their volumes in spriter. When I imported them to Construct and set up the Sound trigger event as shown in the tutorial, None of the volumes I set remained, instead all of the sounds play at 100%, is there a way to get construct 2 to refer back to the volume levels assigned by Spriter or do I need to manually lower each sounds volume level in a separate audio program before using them? Thank you.
  3. Greetings to the Community, I'm fairly new to Spriter but learning quickly. I've been successful at animating a few characters now in Spriter and I'm attempting to do some lipsync with an audio track. As per the instructions, I've saved the audio files into wav format. (Microsoft default 16 bit signed wav). Unfortunately left clicking them in the Palette will not preview the clip, nor will right clicking them add them to the timeline at the currently selected timeline position. I've read the 2 other Help files in this section that dealt with this issue, and have attempted to both resave t
  4. Hello, I'm an animation lead working for a company which creates children's games in Unity and Phaser for large media brands (Timer Warner, Viacom, Marvel / Disney, etc.). I'm currently evaluating Spriter as an animation tool for our art pipeline, and we're very pleased with the results so far. The only major snag - which is definitely a deal breaker if it can't be resolved in an elegant manner - is lip syncing with audio. While there's an option to pull audio onto the timeline and enable playback while scrubbing, the audio itself is inconsistent (often replaying the opening mi
×
×
  • Create New...