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Showing results for tags 'animations'.
Hello, I´m currently trying to import my spriter animations into Unity 2017. I imported all the unitypackages and dragged the folder with my scml.data as I was told in various tutorials. But neither an animation controller nor any animation clips (for example walking.anim) are created like they are in the grey guy example. Currently I don`t find any solutions for whaat I can do, but I saw in this post: that Konckeri solved it adding UnityAnimator animator = gameObject.GetComponent<SpriterDotNetBehaviour>().Animator; UnityAnimator animator = gameObject.GetComponent<SpriterDotNetBehaviour>().Animator; assignment in script and to use the Spriter.asset. But I don't know what that means... I created a new Script and added that line but I got this error in the compiler: "Can't Find UnityAnimator" (missing) Thank you very much!!
I've just release an Alpha version of my new Williams Defender style game. Wool is the Fuel. I previous had another game called that written in XNA, this one is in Unity and I've used Spriter to create the animations. The backgrounds are from the recent Delta Essentials and I've used explosions from the GameEffectsPack Essentials Animations small.mp4
Hi, I made a character in Spriter 2d and imported him to Unity, and all worked fine by script I change his textures and this worked fine as well with the animations. but now in another scene the textures wont change if is the animator is activated. nothing changed ,the only thing i did was re import the character , and now the animations interfere with the textures. any one has any ideas why this is happening?