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Mike at BrashMonkey

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Posts posted by Mike at BrashMonkey

  1. Sorry for the delayed reply. In the future, be sure to mention Construct in the title of the post so all Construct users who might have the answer know they can be helpful.

    I've never used override, but I'll bring this post to Edgar's attention and hopefully he can provide useful info.

  2. Can you make a screen recording of what you're doing and the results? This might be the only way for us to figure out exactly whats going wrong for you. It almost sounds like you're somehow trying to edit an animation key frame where the images were never assigned to their respective bones in the first place, but I really don't think the art pack includes such a non-rigged frame.

     

  3. Sorry for the delayed reply. We're glad you're finally getting use of Spriter and are now finding it easy to understand and learn. Unfortunately it really was not designed for creating entire scenes or long animations, so I'm not surprised its not doing great with long sound samples.. My best guess was the huge delay when you dragged in a 4 minute song was an optimized routine trying to analyze the entire song and draw out the sound waves in the timeline.

    It's taking way longer than we had hoped, but once Spriter 2 (which you and all Spriter Pro owners will get for free) is usable it will be much more capable  in general but also for animating entire long animations or sequences and scenes.

  4. It's just vertically squishing the wing images and then using Spriter's image swap feature to switch the image to show either the top or bottom of the wing at the moment the wing becomes pixel thin at the half way point.

    if you watch the first 6 minutes of this video you should know what you need to know:

     

  5. The game engine you use might support mirroring the Spriter object (such as the Construct or Unity or Fusion run-time), otherwise, if you need to create a flipped copy of all animations in Spriter, just click the icon with three dots and choose to create a clone of the selected animation and set the X scale to -1.0 instead of 1.0

     

  6. It should be, but this is a known bug that needs to be fixed.

    In the meantime the best solution is to import the updated version and then select all events and replace all references to the original Spriter object with the new one. Sorry for the inconvenience and the delayed replye.

     

  7. Unfortunately we can't see your attached image. you might have to host the image somewhere else and link to it here. Ideally record your screen to show us what you are trying to do and how it's failing and post it on youtube or another video hosting system.

    Keep in mind, skin mode was proof of concept and unfinished, and has bugs of it's own. Despite that several Spriter users have learned to work around the shortcomings and make some great animations with skin mode.

    Hopefully we can help you do the same.


     

  8. Have you watched our getting started, quick tip, and longer format tutorial videos?

    https://www.youtube.com/user/BrashMonkey

    Once you learn the basics of setting up a rigged character in Spriter the difference between bipedal or quadruped animation should not be very big.

    I recommend you find a good reference set of hand drawn frames or photos to copy, rig your wolf character, then use bones to copy each key frame of the animation.

  9. Hopefully we can help resolve these issues quickly, but we need to know a lot more information.

    What operating system are you using Spriter on?
    What features are you using when it closes?
    How big are the average image files you're using in your Spriter project?

    Can you make a screen recording of the program closing when you try to work?

     

    The vast majority of people do not have this problem so we will need this kind of info to figure out the cause for the issues you're experiencing.

    thanks

  10. Anything but side view is much more difficult in any 2d animation system, even drawing on paper... the big issue is you can't even use bones for the limbs for the most part and likely have to use mostly image swapping for moving the limbs in perspective across the animation, especially if the style is detailed and realistic.

    Even if someone made a tutorial example it might not help you because it would depend greatly on the visual style of the art but also the animation style you are after.

    If you post an image of the character itself (ideally a single frame of him running forward) someone might be willing to help.

     

  11. 3 minutes ago, Super Meat Hands said:

    I tried that and it's still showing the same issue. I try again either later today or tomorrow and thank you for your help.

    Have you tried yet with a different browser or incogneto/private tab? I'm pretty sure the page is fine and it's an issue with the cache in your browser or IP.
    If that doesn't work, download and unzip this: https://drive.google.com/file/d/142IMdqqn3pSqf3F_T7Tslxm7V1pOuKDl/view?usp=sharing

  12. 11 minutes ago, Super Meat Hands said:

    Is there a working link to the Documentation for the Construct 2 plugin? I've clicked on this link from the construct page for the plugin and it says that it can not locate the item i'm trying to view, and gives me a 2F173/O error code. I want to hopefully download it just in case I lose my access to the internet during this time.

    please try the link again. It works for me. We ere having server issues for a while. You should be able to save the page as HTML to use offline if need be, and there re also websites or plugins you can use to download videos from Youtube. After clearing your browser cache please let me know if the link is still not working for you.

  13. I'm back with a preliminary update.
    Until Edgar can fix the issue in the import process (it might take help from Ashley at Scirra) I think the best work-around is to rename your current Spriter object, import the updated version, then use Construct's replace object in events feature with all events selected in order to replace all references to the old version of the Spriter object with the new updated version... the, of course you can delete the old version from the project.

    For this to work you need to be careful not to add alterable values or behaviors directly to the Spriter object and instead to a normal construct sprite which you might have the Spriter object pinned or or programmatically 'anchored' to.

    Also, if your Spriter character has collision boxes you'd need to be careful to replace the references to the old collision boxes with the new ones that the updated version would create a long with it (in all events).

  14. Hi John,

    sorry it took so long to respond, we just now recovered from a malicious hack of our server, which required us to migrate to an entirely new and professionally protected server.

    I'll try to Speak to Edgar about this and run some tests tomorrow. Sorry I don't have any direct answers right now, but I at least can finally let you know we're looking into it.

  15. On 2/12/2020 at 7:06 PM, Jonybir said:

    Well the wait time for Spriter 2 has been really long. Any estimated release date? For now I am just using free software called Dragonbones for my needs.Making errors in Spriter Pro is currently very unforgiving and takes long time to fix it. And Johndose is right. Instead of supporting engines which already have the software or feature they need support the ones which are quite popular but don't have the features that spriter 2 going to have. Also making sure spriter 2 with alchemist gonna be game changer to make people use them. It takes time to learn particular software and to master it  takes much longer. Since time is money and irreplaceable people tend to stick with software which they already know. Maybe then your sales would increase and you will have easier time to do the rest. BTW, I am not sure people using unity will even bother to use spriter 2. They have anima2D as well as skeletal tool with the latest update. Maybe a waste of your time of making support of unity or maybe not. Its a gamble with unity. Same with other engines you mentioned.


    Also there are not much tutorials on everything you can do with your softwares like Pro motion NG or even spriter. Is it possible for you guys to make constant updates and show tips and tricks how to achieve cool stuff and how? Thanks!

    Well all the best to your team and hope you can deliver it. If it was an open source software just like Godot game engine then Patreon would be great platform to support you.

    Sorry, we don't have an estimated delivery date, but Edgar is working on an alpha build update as we speak and we'll switch to a more concise update schedule as soon as possible as he continues to get all features and their corresponding UI all connected.

    Regarding tutorials, are you aware of the two youtube channels with lots of tutorial and quick-tip videos?
     

     




    https://www.youtube.com/channel/UCfkyf95y-FOpPzcvhgmooJQ/playlists

     

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