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Mike at BrashMonkey

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Posts posted by Mike at BrashMonkey

  1. Hi TorQ,

    All of that sort of stuff related to "tweening" is planned for a sister version of Spriter that will be built from Spriter once this first version has all of its planned features in and is well debugged. It's at least a full month away before spriter 1.0 is close to feature complete, then there will be at least a few months of optimizing and debugging, and then yet more time after that before I start on this "tween based Spriter".

    At the absolute least for the "tweening version" there will be a timeline with keyframes, anchor/pivot points per sprite set by the user and of course automatic tweaning. It's a big question mark if I'll bother getting into the more sophisticated aspects like constraints... definately possible, but by no means gauranteed.

  2. Hi Inca,

    Your game is looking great and this is exactly the sort of thing that my tool was designed for. As you discovered on Scirra.com there is no extension yet for Construct to support Spriter, so it would be quite some work (but not impossible) to use the animation data exported from it.

    I'm still trying to get an actual extension programmer to help in that matter. Please help spread the word of this tool in general and on scirra.com so that there;s as much incentive as possible for this extension to be made.

    How much farther have you gone beyone this demo on your game? Because we are working on such similar game engines, we might want to team up and work on the same engine to use for both of our games... curently my engine has support for camera zooming, cinematic scenes, dialogue, and some combat...

    If you might be interested teaming up, please email me at mail@brashmonkey.com

    best regards

  3. PLEASE NOTE: This thread is old and was for the original Spriter.

    Info for the new Spriters Data format will begin in a new thread shortly.

    Hi everyone,

    For those looking for technical information on Spriters default file format, you can download it Here:http://www.brashmonkey.com/spriter/spriter_docs.zip

    I'll answer some of the critical Spriter Questions here:

    1) Curently Spriter exports the data as a plain-english INI file. This is so anyone can make a small program to convert the easy to read data into whatever custom format they might want or need, BUT I do plan on making the tool export at least one XML format once I work it out with extension developers for popular game making engines.

    2) Eventually I'll also add a feature to export your animations as full frame sequential images (although thats not really the point of the tool, its still very handy)

  4. Hi everyone.. Please post your bugs in this thread and I'll Edit this top post to always reflect all nkown bugs and their curent status.

    Thanks much.

    BUGS

    FIXED On starting, the frame preview window isn't set properly to the default prefs.

    FIXED X close (top right corner) button doesn't close the app.

    FIXED Window's tab right click doesn't close the app.

    FIXED Scrolling Charmap stuff ugly

    FIXED Loads in desktop folders of you cancel out of load or create!

    FIXED On rename anim, it warns if you don't change the name, just exit out if its the same

    FIXED Key pressing for opacity change broken for multiple selected objects.

    FIXED PREFS dialogue box doesn't reflect data perfectly upon opening it.

    FIXED When deleting frames, clear frame editor and show the “No frame selected”

    FIXED If only one frame is selected and user flips or mirrors, UPDATE FRAME!

    FIXED Clear anim preview on clear all and etc.

    FIXED LOTS of Issue with editing deleting one of multiple sounds for a frame. (list refresh)

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