Jump to content

Xushou

Members
  • Posts

    5
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    Xushou got a reaction from Jonybir in Spriter 2 FAQ   
    If you did not complete the kickstarter crowdfunding, you can consider submitting the Spriter 2: Alchemist plugin to Steam for pre-purchase to raise funds. Perhaps this method is more effective. Many games on Steam, such as Cyberpunk 2077, are Pre-order way to launch.
  2. Like
    Xushou got a reaction from zxin in Spriter 2 FAQ   
    If you did not complete the kickstarter crowdfunding, you can consider submitting the Spriter 2: Alchemist plugin to Steam for pre-purchase to raise funds. Perhaps this method is more effective. Many games on Steam, such as Cyberpunk 2077, are Pre-order way to launch.
  3. Like
    Xushou got a reaction from Cherezyuk in Spriter 2 FAQ   
    If you did not complete the kickstarter crowdfunding, you can consider submitting the Spriter 2: Alchemist plugin to Steam for pre-purchase to raise funds. Perhaps this method is more effective. Many games on Steam, such as Cyberpunk 2077, are Pre-order way to launch.
  4. Like
    Xushou got a reaction from Mike at BrashMonkey in Spriter 2 FAQ   
    You guys are really amazing and amazing! Very geeky, I support you!
  5. Haha
    Xushou reacted to Mike at BrashMonkey in Spriter 2 FAQ   
    Yes, I was referring to the alpha version of Spriter2... Alchemist specific features will start to appear (also in alpha state, being not yet fully perfected, but ready for testing and feedback from the community) as the Sprite 2 build gets closer to a feature complete beta.

    I'm responding on behalf of BrashMonkey, LLC, but I'm the artist half of the two man team. The other half of the team, Edgar, is the programmer. We each always work full time (or more) for our company, but much of that full time work is often things other than development, like making business decisions, deals, customer service, etc etc. The amount of required other tasks beyond development varies wildly from day to day and week to week, and much of it is unpredictable as opportunities present themselves, markets shift, and other unpredictable demands or requirements occur. The more there is funding the more we can delegate non-programming chores to outside help and can contract other programmers to contribute to Spriter 2 and especially Alchemist's development.

    In general the biggest delay in Spriter 2 was making sure it's data format and foundational code was flexible, expandable, and powerful enough to be able to easily 'host' all of the great features we have planned both for Spriter 2 and especially for Alchemist. Basically, the scope of core features and expandability for Spriter 2 grew to make sure we will deliver a truly revolutionary and competitive animation tool, and that demanded a lot of extra and previously unexpected development time. As you likely can imagine, preparing a Kickstarter takes a huge amount of time, as does maintaining the campaign to make sure it succeeds as much as possible,  so this contributed to the minor current delay.. but we were overdue for a 'visibility round' and already at less than a third of the way through, the campaign has proved to be worth it. The greater visibility, stockpile of new promotional material, greater internet presence,  and resulting support, backers, and potential customers will more than make up the lost time over the following months.

    Which two apps are you referring to that you purchased on Steam? The only one on Steam that I can think of is Spriter Pro (which of course will get you Spriter 2 as a free upgrade.) Is that what you meant?

    cheers.
×
×
  • Create New...