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Matt_UK

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    Matt_UK got a reaction from Mike at BrashMonkey in Generic Java Importer   
    this was me doing it wrong....
    I didnt understand the charactermaps example code properly (and probably I still don`t)
    i used:
      public boolean touchDown (int screenX, int screenY, int pointer, int button) { if(button != Input.Buttons.RIGHT) player.characterMaps[i] = charMaps[i]; //set the character map to the one saved in maps   else   player.characterMaps = null; //set the char map to null, to remove it   i = (player.characterMaps.length+(++i))%player.characterMaps.length;   return false;   }    
    but when i changed it to 
      player.characterMaps[0] = charMaps[i]; //set the character map to the one saved in maps  
    everything worked as planned.
     
    I then spent a day with a working character map demo and being unable to get the Spriter Player to render within my game logic.
    turns out I didn`t understand Camera classes properly either so now that`s fixed i seem to be able to completely get rid of spritesheets in my game and the world is a wonderful place again
     
                             
     
  2. Like
    Matt_UK got a reaction from Mike at BrashMonkey in Generic Java Importer   
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