Hi there.
I made an animation in Spriter Pro (Steam, MacOS Mojave).
Everything runs fine, then I closed Spriter. When I've relaunched Spriter some hours later I found everythingin place but the head of the character.
The head image is ok in the asset panel and I can see the head sprite in the z-index panel and in the hierarchy panel.
But I can't see the head in the stage.
If I click on the head I can see the corners of the sprite but they are in the wrong position and with the wrong scale.
If I try to change the properties of the object, like X, Y and scale they suddenly changed to x:680000, y:680000 and scale: 0, making every other attempt to change them impossible.
Reloading the file I had the same issue again.
If I save the file after this problem I can see that x and y values are saved as NaN.
I have several backup files of the animation, but every file has the same issue.
So I tried to delete the head sprite and re-insert it in the project, but I was not able to reassign the head file to the correct bone.
I already tried to disable Open GL but without success. The issue is still here.
Now I have a decapitated character with a functional animation but I'm not able to re-insert the head.
What can I do?
Thanks for the support.