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sucuri123

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Everything posted by sucuri123

  1. There are too many possible factors to decide ideal workflow. It likely would even depend on each specific new animation. Sometimes its best to start a specific animation from scratch, sometimes its better to completely clone a previous animation and just tweak it from there, and most often I personally find a frame from previous animations, copy the entire frame, then paste it as the first frame of the new animation and start from there. As for animation blending in C2, if your character changes angles in perspective like 3/4 and uses lots of image-swapping, then blending is going to rip the character apart. There's no getting around that. Think about the positions vbeing tweened, but the images can only pop from one to the other when it hits the new key-frame, etc. Also, are you always using the same "objects" for the same limbs across all animations?
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