Rachmaninow
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Posts posted by Rachmaninow
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Ok... that settles that.. from your reply I got th idea that there was some kind of optimizing going on behind the scenes that would make the several char approach more efficient somehow. Thx for clearifying
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Aha! 8-o
Many thanks again, Mike, for helping out so quickly ... it nearly drove me nuts!
Cheers and all the best!
Olaf
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Another thought:
You mentioned somewhere that for "optimization" reasons it would be better to have separate characters instead of using char maps
to vary the looks of sprites.In my case I will have partially different looking chars (like different shirts and caps) but with the same animations... so having different characters seems to me like unwelcome redundancy:
1) regarding animation logic
2) regarding images to be loaded
..so where is the "optimization" that I don't see?
Cheers and many thanks indeed
Olaf
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Hi Mike,
I am having a similar problem... but I am missing the solution to this one?!
If it's ok, I will send you my zipped project.
The charMapTest_2.capx works as expected. But charMapTest_multistar.capx does not... the plan is to have each sprite look differently. (turn one star into a red one in my example).
I have looked through posts for hours but I did not find any answer that helped me... 8-(
So your help would be most welcome
Cheers
Olaf
Using spriter animation in Construct 3
in Spriter Implementations
Posted
Hi guys,
checking Rablo's link above I just found this regarding the API:
AshleyScirra commented 16 days ago
Closing, see this thread for updates: https://www.scirra.com/forum/drawing-plugins-now-supported-in-r68_t197970
We might be missing a few APIs, so post to the forum about them if you need them, but basic drawing APIs are now available.
...so: @lucid
do you think we have any chance to have an interface support any time soon?
Many thx
Olaf