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Rachmaninow

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Everything posted by Rachmaninow

  1. Hi guys, checking Rablo's link above I just found this regarding the API: AshleyScirra commented 16 days ago Closing, see this thread for updates: https://www.scirra.com/forum/drawing-plugins-now-supported-in-r68_t197970 We might be missing a few APIs, so post to the forum about them if you need them, but basic drawing APIs are now available. ...so: @lucid do you think we have any chance to have an interface support any time soon? Many thx Olaf
  2. Ok... that settles that.. from your reply I got th idea that there was some kind of optimizing going on behind the scenes that would make the several char approach more efficient somehow. Thx for clearifying
  3. Aha! 8-o Many thanks again, Mike, for helping out so quickly ... it nearly drove me nuts! Cheers and all the best! Olaf
  4. Another thought: You mentioned somewhere that for "optimization" reasons it would be better to have separate characters instead of using char maps to vary the looks of sprites.In my case I will have partially different looking chars (like different shirts and caps) but with the same animations... so having different characters seems to me like unwelcome redundancy: 1) regarding animation logic 2) regarding images to be loaded ..so where is the "optimization" that I don't see? Cheers and many thanks indeed Olaf
  5. Hi Mike, I am having a similar problem... but I am missing the solution to this one?! If it's ok, I will send you my zipped project. The charMapTest_2.capx works as expected. But charMapTest_multistar.capx does not... the plan is to have each sprite look differently. (turn one star into a red one in my example). I have looked through posts for hours but I did not find any answer that helped me... 8-( So your help would be most welcome Cheers Olaf charMaps.zip
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