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Michael Oliver

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Michael Oliver last won the day on June 29 2017

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  1. I'm pretty sure the problem was my fault for 3 reasons. 1. Trying to reuse a file from another Spriter animation to save myself the effort of rigging another character which led to leftover keyframes and tweens that weren't showing up. 2. Using that motorcycle.png which was too large and not saved in RGB. 3. I barely know what I'm doing. Thanks for your help.
  2. Hi Mike, I need help. I'm having trouble with moving one piece of an animation and other pieces moving on their own when I never moved them. There are no bones attached between the motorcycle and other objects. If I move the motorcycle, all sorts of mystery animations appear with things moving that I never moved. In the vid, I start by playing the animation to show that there are no tweens and only one keyframe at 0. I move one thing and all sorts of weird stuff happens. What am I doing wrong?
  3. PS. I just tried editing the animation with all bones attached across all keyframes and it all worked just fine; there was no chaos.
  4. Yeah, it's possible I did that. Anything is possible, since I don't totally know what I'm doing. Thanks very much for talking to me about it and being willing to help. I'm satisfied for now.
  5. Thanks, Mike. In the first keyframe, I noticed that most of the bones in the upper body were no longer connected to the body parts, so I clicked each bone, then held down the "b" key and clicked body parts to reconnect. I only did this in the first keyframe. I didn't think of it at the time, but I would bet that the problem would have gone away if I went to all the keyframes and reconnected the bones before I moved anything. I finally got around the problem by deleting the entire upper body on all but the first keyframe, editing the first keyframe, and pasting the edited upper body that I leaned forward, into all the other keyframes. That worked. Do you think there would be an issue between the previous version and your latest version that could cause the bones to disconnect from body parts? I still love Spriter. Great software, thanks for making it.
  6. My sprite is going nuts (or maybe it's me) I spent quite a while creating a decent looking run animation using a spriter art pack. Been using it in a game and decided I wanted to create another sprite with the same animation but making the character lean forward preparing to jump. Made a copy of the file before I began editing. In the new file, I went to the first key frame and got my player positioned just right, but when I went to other keyframes, I found that all the other pieces in other key frames looked like a bomb went off; head going this way, arms going that, when I never positioned the parts like that. I understand that changes have to be copied to other keyframes, but this is different. Tried the "ctrl u and ctrl i" thing and that didn't help. Tried the "paste to all other frames" thing and that made it worse. This happened especially to the next key frame after the one I edit. Did "ctrl z" all the way back to the beginning and found the keyframes were OK. Repositioned my player again and the other frames went nuts again. I can't figure out what I'm doing wrong. I also noticed that some of the bones lost their attachment to the body parts and to each other. Seems like that had something to do with the chaos. I made this animation in the previous version of Spriter and am doing the editing in the latest version. Can that be the reason? Can anyone give me some insight?
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