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ekeagle

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About ekeagle

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  1. A standard JSON implementation to rule them all: https://github.com/ndee85/coa_tools/issues/26 There's actually software like Affinity Designer that supports exporting to Spine JSON Please make Spriter receive JSON so Spriter can receive sprites directly from graphic applications and then you (Brashmonkey) talk to Affinity so they add an option inside Affinity Designer so Spriter can be part of the workflow too. Please also add first party (developed and supported by you instead of third parties) runtimes (instead of first party converters) for Unity and most used. If possible add real time editing directly from Spriter into Unity like Toon Boom does.
  2. I don't think Spriter supports it right now. There's some people who want JSON to be standarized for animation software: https://github.com/ndee85/coa_tools/issues/26 Brashmonkey is working in Spriter 2, but it could take years to be released and the only feature I know they're working on is deformation. Spriter has constant updates so I can see it's still being mantained.
  3. I got mine with other additional programs and asset packs for $10 from a game dev bundle at humble bundle store. Maybe you could stay tuned so you can get a copy and make the new features.
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