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Nicholas Turner

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Posts posted by Nicholas Turner

  1. On 9/1/2015 at 10:51 AM, Mike at BrashMonkey said:

    Another option is to simply use the source "rectangle/custom rect" feature while exporting. This would allow you to perfectly control how much space you have around your frames.

     

    If your coin is 100 by 100 pixels and centered. setting top=-50, left=-50 right=50 bottom=50 would crop it with no space... adding 1 to each number (-51 and 51 respectively I mean) would give you a 2 pixel border of space all around.

     

    Cheers.

    Awesome!!! I've been looking for info on how to do that!

  2. I am export frames to png. The problem I have is the already existing frames ( run, walk, jump, etc.. ) have the character starting at 125,130 in the png that is 533x460 pixels.

     

    I created the character skipping and I now want to export to 20 PNG files.

    Using the export animation to PNG. How can I set the offset to be 125,130 so the png's are centered to match the existing frames

     

  3. Im using a Mac Book Pro. When dragging assets to the top the asset disappears, but I can see the z-order is set correctly. The asset no longer appears until I switch to another panel (90% of the time) otherwise I have to restart the app to see the order.

    Steps to reproduce

    Add a character ( head, torso, left bicep, right bicep, etc ) I have 14 items, so the scroll bar is visible. Head is at the bottom

    Head is at the bottom

    Drag head to top ( notice you can see the top so you drag at the top of the frame )

    Drop the head on the first item.

    Head disappears. On the Screen however you see the head has the correct z order. You cannot find the head on the z order panel. It does show on the asset window and the hierarchy window.

     

     

    Can we make this simpler by left clicking to select and use your up or down arrow to adjust the z order? Also can we allow expanding the size of the z-order window. I can do that on Mac.

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