Many thanks, Loodakrawa for the effort you have put into this project. I was able to successfully migrate our project, on Friday, and we are now happily using SpriterDotNet for our enemy animations. w00t!
I am now working on migrating over our player character which includes a bunch of customization options such as character cosmetics, equipped weapons, equipped armor, etc. Do you or anyone else on this thread have a best practices recommendation on how I should be finding and replacing these sprites in code using SpriterDotNet?
Will the numbers assigned to a sprite element change if the .scml file is resaved?
Thanks,
James