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dval

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    dval reacted to Mod619 in Spriter and Texture Packer problem (Mac) [Resolved]   
    hello everybody,
    i have a problem exporting my animations from Spriter using a Texture Packer template, when i try to export the animations i select Texture Packer options and select the template, but Spriter error pop up asking me to locate "TexturePacker.EXE" location on my mac book though mac machines doesn't run ".EXE" files it runs ".app" then i select the Texture Packer app and ended up with and error and a ".tps" file with no sprite sheet.
    keep in mind that i own Texture Packer pro license and its installed on my machine.
    i have these screen shots if you didn't understand my problem.

    https://www.dropbox.com/s/d45lu43hf2lketx/1.jpg

    https://www.dropbox.com/s/8avrpi0i5wfcu1p/2.jpg

    https://www.dropbox.com/s/imhl3ypnby0ismo/3.jpg

    https://www.dropbox.com/s/spcdhptcgkvz4sx/4.jpg

    https://www.dropbox.com/s/73vqttsyxzz1pvg/5.jpg

    https://www.dropbox.com/s/4g49mag0ih6wjea/6.jpg
    Thank you for reading this and please write back an answer if you have it.
  2. Like
    dval got a reaction from Billy Quith in Spriter R5 Bug Thread   
    Hello, 
    I have only been using Spriter for a week. I am using release 5 from Steam store.  All of these happen, with Open GL enabled or disabled. I have a late 2013 MacbookPro. It does not have retina display.
    Spriter is unusable with a Wacom Bamboo on osx Yosemite. Everytime i put the stylus near the tablet surface, Spriter zooms in uncontrollably. jumping to like 800% or something crazy.  Once the stylus touches the tablet's surface, I can scroll out with touchpad or mousewheel, but as soon as I lift the stylus, it zooms in again. 
    Dragging bones or sprites in the Hierarchy cause entity to disappear. However, when I drag another entity, that one disappears, and the first entity shows up in it's place. (It does not appear where it was dragged to in the first move.) They stage is unaffected, with the exception of the stacking order is modified as expected.   (all entities are displayed in the z-order expected.) They are not being parented in other entities, they are disappearing. Selecting the entity from the stage, no longer highlights the item in the hierarchy.  I don't have any issues using arrow keys to move the entities around the hierarchy menu.
    Bones sometimes duplicate themselves. I don't know what is causing this, but sometimes after reopening an animation, part of the armature will not be moving. Each time it's been because there is an identical bone in the same place/position as the 'dead' bone. Any child bones also stop being animated. 
    Scroll bars are hyperactive. If I try using the scrollbars, moving them 2px, causes the canvas to move about 180px. Using the steppers at either end of the scrollbars yields a comfortable 15px jump. 
    At first, Spriter could not be quit. When I would quite Spriter, it would stay open somewhere. I was unable to restart it without logging out, then logging back in. (From the OS, closing steam had no effect.)  Now, when Spriter closes, I get an error 'Spriter has quit unexpectedly'. However, I can at least restart it as normal.
    and yet, even with these quirks... I can still animate about as fast as I can think. This program is kind of amazing. Thanks!
  3. Like
    dval got a reaction from RunnerPack in Shortcut for re-parenting bones   
    Ah Cool!
    Thanks. I admit, I was lazy. I only watched the overview video, but it was enough to get me running. So, I stopped learning and started working.  
    Typical artist.
     
     
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