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germanmolto

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Everything posted by germanmolto

  1. Same here... Also, when copying and pasting keyframes sometimes it pastes the entre keyframes from that máster keyframes instead of the ones I copied.
  2. HiHi! I've just read the awesome news about R6! Thats fantastic. Yesterday I was strugling whit spritesheet in unity and batch stats were on the roof it was a mess, and when I was starting to worry, just like a godsend you have released the new features I needed. Thank you so much! I was wondering if those of us who bought spriter from steam would be able to update to R6 and to Spriter 2 when released. Thank you very much. Spriter is awesome!!
  3. Wow that was fast! Thanks to both of you! It worked perfectly!
  4. Hello everyone. I've finished some of the animaitons I was comiited to do for an unity project. The thing is that there was a performance issue. I realized that the problem was the number of pngs Unity had to process. So I starte to incursionate in TexturePacker and downloaded the free version. The thing is that I have the Json File, the tps File but I don't understand how to implement them in Unity. Do I have to make all the animations again in spriter using the spritesheet instead of the pngs? I hope not... that would be a lot of work to do. I'm sorry if this is the wrong section, but here Mike seems to answer more often than the moderators in the others sections and I'm in a hurry. Thank you so much! (I already saw BrashMonkey's video featuring the compatibility with TP but it isn't clear if I can use the atlas to replace all the pngs over finished animations or if I have to make them again.)
  5. Ok that makes sense. I hadn't thought about downloading the free version. Thanks Mike!
  6. Ok that makes sense. I hadn't thought about downloading the free version. Thanks Mike!
  7. Hi, Here you can see the error unity shows when I try to import my animation. We fixed it by erasing the "nan" in the line of code. But obviously some of the animations were acting weird. Does anyone understan what could have happened?
  8. Hi! I was wondering if there is a way to use spriter without steam. I bought it a month ago but I need the coder to get used with it while I'm working with the assets dan animations. The thing is we can't, because steam doesn't allow us to have spriter open in both computers.
  9. Hi! I'm just starting with Spriter and I was wondering if there is something I have to be especially cautious while animating a character for an Unity project: Folders depth, Character Maps (although I know it is not supported yet), sprite swapping, sprite names, pivots, image size, etc... Those things are particulary important but If anything comes to mind just adress it. Thank you very much!
  10. I know it has been adressed in another topic but I was wondering if someone has figured out a way to use a simple animation inside another animation. I Have a tentacle animated and I want to duplicate it and use them inside my character animation.
  11. Thank youu both. I just have to learn to use this wonderfull program. Thanks for the quick answer!
  12. Hi! I just bought the pro version and I'm strugling to make my first animation (even though it seemed so easy). The issue is that I have already set up all my sprites and each of the pivots, but when I assign the bones, the rotation of each sprites uses the bone starting point not the pivot of the sprite. What is the point in setting the sprite's pivot then? Also, is there a way to be more presise when adding bones? I found that holding B when creating a bone, not always makes a child of it and I have to set it manually. And if i try to create it just at the end of the las bone I created the mouse selectsthe previous bone. I hope you can help me. Thank you!
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