So, I have a bit of an issue when exporting from Spriter (R9) on OSX 10.11.6 with 16gb of RAM. This is happening while using the RPG character kit. If I export to animated gif/png of a single animation, It creates the sprite sheet but hangs at 100% Here's a screnshot: https://www.dropbox.com/s/oe4gp3pndvjq5z5/spriterissue.png?dl=0. At this point, I have to kill the program and restart it again. If I export as a batch, it will revert a particular body part back to its base color and then export. Here's a video screen capture of what happens: https://www.dropbox.com/s/6zk2i4zazr5d60b/spriterissue.mov?dl=0. Any help would be great! Oh, I'm using an scms file to load all my character map and pallet settings prior to both of these issues.
I discovered disabling OpenGL seems to have fixed the issue.
I was wrong. I guess I just got lucky a few times. The problem still persists.