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Fangoram

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  1. This is what I ended up doing, no issues there, but I do want to add that Spriter had no issue with exporting these animation when it was in R5.
  2. I have another issue with the batch export where most but not all animations are successfully exported to sprite sheets, I think it might have to do with the high number of keyframes on these three but other animations with the same number of keyframes exported without issue. This isn't a huge issue since I exported each keyframe as an individual image instead, but I would like for the spritesheet exporter to return to its former patch glory.
  3. Batch Export is a property of the pro version, which i have on steam, I'm unable to batch export with the standalone version. And I don't know my serial code anymore. I will add that I was working all day with spriter up until the update mid-day and then i couldn't batch export
  4. I'm having an issue with performing a batch export after the update, spriter crashes after I select the folder destination. I thought it might have been a corrupted file so i switched to my backup save but it crashes on that too. I then created a while new file and tried but with the same result. On a personal note this is a really terrible time for this to happen as I have a deadline for a game and the fact that I can't batch export sprite sheets is extremely concerning. I've attached what settings I have just in case that might help
  5. Edit: I didn't see the bug post, I'll repost my issue there, my apologies
  6. I'm working on a game, and i needed to batch export my animation once again as I have been able to do beforehand. I don't know what I changed but now when i attempt to batch export, spriter crashes every time after i pick my folder destination. I've attached what the visual studio debugger came up with.
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