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labsin

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    labsin got a reaction from lucid in SpriterPlusPlus - a C++ Spriter implementation   
    I'm updating the examples right now. I've already done a pull request with the fix and an scon loader.
    I'll also add atlas data to the example.
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    labsin got a reaction from lucid in SpriterPlusPlus - a C++ Spriter implementation   
    My SpriterPlusPlusQt is now in a working state. You should now be able to build and run it.
    Using it from QML is very easy.
    I created an example that's more or less the same as the SFML one (creating 100 random entities). Each frame is 10ms, so performance is good.
    Now I need to add more features (sound, ...) and optimize a bit.
    Still a question, are there some dimensions on the animation as a whole I could use? A bounding box.
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    labsin got a reaction from lucid in SpriterPlusPlus - a C++ Spriter implementation   
    I've added a pull request for a gcc change and a fix for header files not found.
    I could build the engine now with:
    cd spriterengine LANG=C g++ -std=c++14 -shared -fPIC -I. */*.cpp -o spriterengine.so (LANG=C only because I like the terminal output in English)
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