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K1978

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  1. Great! :-P This is what's needed for all your users who use things like Haxe + OpenFL. and other platforms without official plugins/libs. Will it be a viable approach to port part of this reference implementation to say that platform? Or is the design made in such a way that it's hard to do. Also, will you sprinkle the reference implementation generously with comments and add some overview documentation as well? That would be nice.
  2. I'm also interested in this. From an outsiders perspective, who has followed the product but have not found time to use it yet I am worried that the direction of Spriter is: Create new cool feature after cool feature in the editor and thus the format Add those features to the supported libraries There does not seem to be a focus on documenting it properly or creating this reference implementation which has been menitoned previously. I personally want to use Spriter with Haxe + OpenFL, one of the platforms that are not officially supported. There seems to be a few attempts out there to implement Spriter support for that platform, but it is uncertain how far they've come and how well they will support it in the future, For me as a single developer using an unsupported platform I would like this priority: Create a new feature for the editor and the format Update the reference implementation and the format documentation on how to implement the feature in your custom library, tips etc skip implementation of the feature. If it is a feature that you don't really need. I guess certain features are a must as a lot of other things rely on them, while others are easier to skip to keep the Spriter implementation complexity from getting too big. The focus of your users are to create a game or other application using your editor and format as one piece of the puzzle, not on spending all their time on keeping up with the Spriter format If we don't see more of this mindset Spriter will soon be impossible to use for any of the implementations that has not been written by the Spriter team. I'm a pretty experienced programmer but implementing an undocumented format which reaks of features I don't need is something I don't have time for. It's much more fun creating a game. I've bought Spriter Pro but for these reasons I've not begun using it yet, but I would like too, and soon. But I don't want my tool choice of Spriter to force my hand at choosing a specific technology.
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