Hi!
I was wondering if anyone can offer some insight in to the file size of exported SCML and SCON files.
Some of the animations which we've created are quite complex; using many keyframes across up to 20 assets in some instances, and with animations that can last 10 seconds. They're playing beautifully in Construct 2 when they've been loaded, but loading those files in the beginning is where the delays are occuring.
My longest and most complex animation has an SCML file that is 2.8mb, and the SCON file is 4.3mb. There are 13000 frames on the timeline.
This is not a loopable animation - it's a necessary bespoke addition (kinda like a cutscene I guess) so there's no 'make it simpler / shorter / loopable' options here. What i'm wondering is if there is potential to optimise the files by reducing the overall number of frames in the project and using the 'stretch keys' feature, then setting the playback speed ratio of the animation in Construct 2 to suit. i.e. - reduce to 6500 frames and set playback to 50%. How will this impact the way that the importer and Construct work together? Does changing the playback speed create more work for the engine, or is this something which is feasible to do - I tried shrinking it but the file size didn't change so it seems like it has more to do with the number of keyframes.
On a side note - when do the relevant SCML/SCON files load for a layout? Are they all done at the very beginning or are they loaded with the other assets before each layout is displayed?
Happy to take any suggestions you have!