Hi, thanks for working on this c:
I've had an issue where new bones can't be created during animation. I have a bone that represents a hitbox, for example, and I don't want it on all frames. In the old version, it would enable/disable the object if it was/wasn't in the current frame. Not sure if this was intended, but it was very useful seeing as hitboxes/events werent implemented. Also, the "hitbox bone" is in the hierarchy, it's just not being enabled/disabled as before; it's always disabled.