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Gussy

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  1. Like
    Gussy got a reaction from UElabeal in Animations not changing quick enough   
    Making an Isometric game and here are my files for my project
     
    World of Fantasy
    https://www.mediafire.com/?nzduhdo82v357av
     
    In this first build I animated a pixel sprite I made and got the movements to work fluently when you press up , down, left, diagonal ups ,and diagonal downs it switches like it should
     
    I then came to realize how am I going to get armor or weapons onto my character and learned with spriter pro that character mapping would come in handy for that. I went back to redrawing my character in a doll format.
     
    World of Fantasy2
    https://www.mediafire.com/?glr3fhc2edvzdz5
     
    In this second build I have all the animations from my Spriter Pro and when i press the keys they don't switch some of the times, or ever like I tried to program it. I also realize and thinking how i would go about when I'm not moving my character how it will know what angle to go idle at because I have seperate animations for that too. Any Ideas?
  2. Like
    Gussy got a reaction from VlaxDync in Animations not changing quick enough   
    Making an Isometric game and here are my files for my project
     
    World of Fantasy
    https://www.mediafire.com/?nzduhdo82v357av
     
    In this first build I animated a pixel sprite I made and got the movements to work fluently when you press up , down, left, diagonal ups ,and diagonal downs it switches like it should
     
    I then came to realize how am I going to get armor or weapons onto my character and learned with spriter pro that character mapping would come in handy for that. I went back to redrawing my character in a doll format.
     
    World of Fantasy2
    https://www.mediafire.com/?glr3fhc2edvzdz5
     
    In this second build I have all the animations from my Spriter Pro and when i press the keys they don't switch some of the times, or ever like I tried to program it. I also realize and thinking how i would go about when I'm not moving my character how it will know what angle to go idle at because I have seperate animations for that too. Any Ideas?
  3. Like
    Gussy got a reaction from UElabeal in Flipping an Animation   
    ok I got a Left walk animation but i want to copy it and flip it horizontally but just changing the X to a negative it shifts the entire thing and i also had a piece rotated a bit which results to the normal image of that particular sprite. I want this reversed so I can actually have a seperate walk animation, so what ever Item my character is holding will stay logical to what hand it's in.
     
    so i know normalling in a 2d platform game sword in left hand would be in right hand when going in opposite direction , i've been animating my character in all Angles so that I can eventually have a Isometric game. Here is my character parts sheet that i've been animating with below. I think I did a pretty good job  :mrgreen:
     
    http://img.photobucket.com/albums/0803/Gaberiel/knightsparts2_zps596c5d36.png
     
    I may just use Character mapping for this, and have items switching hands depending on direction which is another idea I have for getting around this
     
    Any Ideas and help are much appreciated!!
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