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Somebody

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  1. Hello, all, hello Lucid, this is Somebody from Construct forums and chat. Spriter has evolved nicely from what is was at first, but at the same time, obviously there's room for improvement. I'll explain my desired design and workflow as it differs quite a bit from what seems to be the usual assumption ("artsy" free flowing placement of bones, etc. So here's an actual example (this is placeholder art to figure out how it would behave, etc). This is a walking battle platform, thus a precise, engineered thing, all the parts should fit together tightly and not be a pixel or two off. Like this, for example: To achieve that these functions would help: Define a grid, snap to grid Snap to other points (image pivot points, bone ends) Place inert dummy points, snap to them Pixels in setting a pivot point - here: Set length and with of a bone in numbers (it's in the file anyways, I do it by hand for now, editing the files in notepad) Another useful feature would be placing full-sized images, placing their pivot points and then auto-cropping them, like Construct 2 does, which is a fantastic. So, for example you import something like this, place the center pivot and then auto crop and get an image like the pink frame here shows: You could just quickly throw in a bunch of images, exported with the correct placement and just add bones/animation. In addition to this an "Auto-bone" feature would be nice - just place a bone either vertically or horizontally over a sprite, possibly with an option to subtract half of height from left and right side, for example (thus auto-centering the bone). Like this: Another thing are the icons - they are a bit small and at times mushy - if you would consider it I could make a full high-res icon set in a clean, modern style, like this:
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