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monkeyBrash

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Everything posted by monkeyBrash

  1. is not. I have no relationship with BrashMonkey... sorry if my nickname causes confusion. :)
  2. btw, the source code is based in this C# implementation https://bitbucket.org/terinfire/spriter-for-c/overview http://brashmonkey.com/forum/index.php?/topic/3300-spriter-for-c-implementation-completed/
  3. Hi guys! me and a friend made this C++ implementation. it works with SFML, and is based in a .NET implementation.. the only class that you need to rewrite to adapt the renderer is in: SMFLAnimatedSprite.h it could be useful meanwhile. https://www.assembla.com/spaces/spritercpp/ svn https://subversion.assembla.com/svn/spritercpp/
  4. Hey, I just updated to revision 3, and I have seen that you guys added the batch export option! thank you!!!
  5. Hi! - hotkey for "Export Animation to PNG/GIF" - in the export Animation window, could the app remember the last settings used? - could we have by default in the window "pick a base file name for the image secuence" the selected animation's name? for short: - exporting animations one at the time, is painfull. :???: - it would be amazing if we can export the full entity's animations using the "export animation to PNG/GIF" tool instead of one by one. :-P thanks!
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