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Dkiearth

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  1. Like
    Dkiearth got a reaction from Ddyrinsyk in Dark Dawn on Greenlit!   
    We have put our game in Greelight! who ever want's can check it and vote it! thank you very much for your time!
    http://steamcommunity.com/sharedfiles/filedetails/?id=434291348

    Here is a playable alpha demo in a game that am creating,
    game design, art and animations are made by me :) in the final version there will be over 20 different weapons ,the demo has only 5,
    any critique and feedback is more than welcome ,many things need fixing but anyway :)
    the animations are not made entirely with Spriter but a really good amount of them are.

    p.s. there a few animations that i used from the art packs, like the lighting and the blood splatters.
     
     


     
    Playable Demo
    https://dl.dropboxusercontent.com/u/5470697/Dark%20Demo%20INTRO/Dark%20Demo%20INTRO.html
  2. Like
    Dkiearth got a reaction from Asuqytrau in Dark Dawn on Greenlit!   
    We have put our game in Greelight! who ever want's can check it and vote it! thank you very much for your time!
    http://steamcommunity.com/sharedfiles/filedetails/?id=434291348

    Here is a playable alpha demo in a game that am creating,
    game design, art and animations are made by me :) in the final version there will be over 20 different weapons ,the demo has only 5,
    any critique and feedback is more than welcome ,many things need fixing but anyway :)
    the animations are not made entirely with Spriter but a really good amount of them are.

    p.s. there a few animations that i used from the art packs, like the lighting and the blood splatters.
     
     


     
    Playable Demo
    https://dl.dropboxusercontent.com/u/5470697/Dark%20Demo%20INTRO/Dark%20Demo%20INTRO.html
  3. Like
    Dkiearth got a reaction from DarrenOl in Dark Dawn on Greenlit!   
    We have put our game in Greelight! who ever want's can check it and vote it! thank you very much for your time!
    http://steamcommunity.com/sharedfiles/filedetails/?id=434291348

    Here is a playable alpha demo in a game that am creating,
    game design, art and animations are made by me :) in the final version there will be over 20 different weapons ,the demo has only 5,
    any critique and feedback is more than welcome ,many things need fixing but anyway :)
    the animations are not made entirely with Spriter but a really good amount of them are.

    p.s. there a few animations that i used from the art packs, like the lighting and the blood splatters.
     
     


     
    Playable Demo
    https://dl.dropboxusercontent.com/u/5470697/Dark%20Demo%20INTRO/Dark%20Demo%20INTRO.html
  4. Like
    Dkiearth got a reaction from Super Meat Hands in Dynamic Lighting with Spriter animations   
    with the current version of sprite dlight and with unity that's the closets that i got to rim light with my current character sprites, the light is behind the character and right, and there is another low intensity light  in front and left just so the character will not be completely dark, when the light is exactly behind the character is no rim light at all, no matter the range or the intensity, but there are workarounds on that issue, 


     
  5. Like
    Dkiearth reacted to bonus2113 in Spriter for Unity 4.3 (Updated, Integrated)   
    I've decided to open a new thread for this implementation as the old thread is mighty out of date (especially the first page is misleading).
    Spriter2Unity
    Get it from GitHub: https://github.com/bonus2113/Spriter2Unity
    A tool that converts SCML files into unity .prefab and .anim files Based on the original work by Malhavok (https://github.com/Malhavok/Spriter2Unity)
    About
    What it does:


    [*:o70kr28x]for each entity in SCML file creates a Unity prefab
    [*:o70kr28x]each entity got it's sprites assigned as long as you imported these sprites before conversion
    [*:o70kr28x]for each animation in SCML file creates a Unity animation under the prefab
    [*:o70kr28x]sprites are changed during animations, so only 1 SpriteRenderer is used for each node in the spriter file
    [*:o70kr28x]an AnimatorController is created (if it doesn't exist already)
    [*:o70kr28x]an Animator component is attached to the prefab. It gets a reference to the AnimatorController.
    Known issues:


    [*:o70kr28x]Only quadratic, cubic, linear and instant curves are supported
    [*:o70kr28x]Mainline curves are not yet imported
    [*:o70kr28x]Only works with a "Pixels To Units" setting of 100
    [*:o70kr28x]Some animations throw errors when selecting/scrubbing through them in the editor. They work fine when running the game.
    Important missing features:


    [*:o70kr28x]Sounds
    [*:o70kr28x]Points
    [*:o70kr28x]Boxes
    Usage
    Copy the contents of the Assets folder into your Unity project's Assets folder or import the package from here. Any SCML files copied into the project will be automatically processed. Prefabs are created in the same folder as the SCML file.
    Detailed:


    [*:o70kr28x]Download this Unity package: https://github.com/bonus2113/Spriter2Un ... itypackage
    [*:o70kr28x]Open your Unity project.
    [*:o70kr28x]Import your whole Spriter project folder into Unity.
    [*:o70kr28x]With Unity open, go to the folder you saved the Unity package to and double click it.
    [*:o70kr28x]Unity should pop up with a dialog asking if you want to import the assets, click import on the bottom right.
    [*:o70kr28x]Unity should now import the Spriter2Unity package and then automatically convert your SCML files to prefabs. The prefabs will be in the same folder as the SCML files.
    There's an example included which imports the GrayGuy character and animates him via Mecanim.
    I'm currently working on the in-code documentation to make it easier for other people to contribute. You are very welcome to fork the repository and create pull requests!
    If you have any questions feel free to ask them here. I'd appreciate it if bug reports would be done via GitHubs issue system (https://github.com/bonus2113/Spriter2Unity/issues), but I if you don't want to create a (free) GitHub account, this forum is fine as well.
    Changelist
    26th of June 2014:


    [*:o70kr28x]Fixed ZIndex Animation
    [*:o70kr28x]Added an example
    [*:o70kr28x]Implemented Sprite changing into the native Unity animations
  6. Like
    Dkiearth reacted to Mike at BrashMonkey in Update on Spriter API matters   
    Hi everyone,
     
     
    Hi AniMittra,
     
    I recommend you post a request for the missing features you need in the thread dedicated to Spriter2Unity if you've not already. This way its current developersd might get to them before we can. That said, I do know that swapping images with others is already possible once your Spriter animations are imported via Spriter2Unity, and on top of the possibilities of image-swapping,the tweening and massive memoy savings that modular animation offers is already a vast benefit over sprite-sheets. Though obviously we wont be happy until all Spriter Pro features are supported, especially in regards to the animations themselves.
     
     
     
    Don't worry Kiori, we've always realized the popularity and importance of Unity and we've every intention of making sure its fully supported as quickly as we can, thats just not as fast as anyone would prefer, including ourselves. ;)  The first step in the direction of great and near universal Spriter support is the generic implimentation that Edgar (Spriter's programmer) is currently working on...after that we'll be in much better shape and focus to start nailing down these loose ends and getting Spriter nicely supported everywhere. 
     
    Cheers,
    Mike at BrashMonkey
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