tekkendp
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tekkendp got a reaction from BearmaInabe in Spriter, Construct 2 and playing anims in reverse
Hello,
Is it possible to play animations in reverse in construct 2? For example, having a character walk forward with the animation as normal. When the character walks backwards, the walk cycle is played backwards.
Thanks.
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tekkendp reacted to Mike at BrashMonkey in Spriter, Construct 2 and playing anims in reverse
hi tekkendp,
Yes, if you set set the playback speed in C2 then the animation will play backwards at the same speed the animation would play if the animation were playing forward. BUT RunnerPack is right. A walking forward animation playing revers does not look proper at all... even if the character was like gizmoduck with a unicycle wheel, the characters lean VS the center of gravity etc is totally different.
cheers,
Mike at BrashMonkey
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tekkendp reacted to RunnerPack in Spriter, Construct 2 and playing anims in reverse
I don't know about playing animations in C2, but from an animation perspective, a properly done walk cycle will look unnatural and wrong if you play it backward (especially if you stop the forward cycle at an arbitrary frame and reverse it). If you really need a reversed walking animation, you're much better off animating it separately (hopefully with a good reference example of what bipedal locomotion in reverse really looks like). That's my two cents' worth on the subject, anyway...
If it is possible, it could still be useful for other animations, though.
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tekkendp got a reaction from JohnnyType in Spriter, Construct 2 and playing anims in reverse
Hello,
Is it possible to play animations in reverse in construct 2? For example, having a character walk forward with the animation as normal. When the character walks backwards, the walk cycle is played backwards.
Thanks.