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sethis21

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  1. What I didn't understand is how would I add a third animation, for instance a 'stand' animation. This animation would interpolate with the 'walk' animation in your example and it would not affect the 'shoot' animation. What came into mind was nesting playerTweeners but it didn't work out. Everything would be simpler I think if there was some way so that each animation only affected the bones specified in the editor without the need for a baseBoneName.
  2. Hey there! I was looking at the spriter runtime and it seems all interpolations happen using the playerTweener. So far so good. But is there an easy way to create complex animations? Like the player is standing still, then his legs start moving and then the hands start moving too while he is still walking. Do I have to create all possible hand/legs combinations as separate animations or something like that?
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