Hey there,
Any help on this would be really appreciated.
What's the best way to set Spriter up just to export keyframed poses rather than doing blending between the poses (basically without exporting 60 frames for a 2 frame animation)?
I'm trying to set up my animation so it has basically two frames (as an example) that do not blend between each other smoothly. IE
walk (legs together) and walk (legs apart) with no inbetween frame blending.
How do I set up the timeline so it's just two frames? I set it to be 1/2 ms on the timeline, but then it wouldn't play back despite the keyframes being there.
I've read the manual, particularly the section on timing, but am not sure where to disable blending between poses, or if there's a setting somewhere that I missed.
http://www.brashmonkey.com/spriter_manu ... timing.htm
Not being used to timeline animation at all, I would really like to know which bar does what exactly and how the timing system works. I have two keyframes marked on the bar as 1, 2 and I've now tried setting my ms to 500/1000(picture attached). Yet when I try to export as png/gif spritesheet, it still tries to export 62 frames.
If you could help or point me somewhere that explains it, I would really appreciate that.
Thanks in advance!
PS Also, is there a way to save the settings on export png/gif so I don't have to constantly edit them every time?