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Nailez

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  1. Thanks for the disk++ tip. I will be using that from now on :)
  2. If you delete an entity by accident and then undo that action either by CTRL+Z or Edit > Undo the entity will return but every sprite object is replaced with a blank object at position 0, 0 and scale 1, 1. This is a pretty major bug especially if you are constantly pressing CTRL+S like me (I lost about 20 animations for my character and I have to re do them all).
  3. Is it possible to move the camera so the center point of the cameras is moved?
  4. I don't really get it, it works perfectly for me. Are you running the new beta or the stable release? If it is not a problem do you mind zipping up your spriter project or try recreating the bug in a new project and zip it up and post it.
  5. This is very simple, all you have to do is select the legs on frame 1 and go edit > copy and then move to frame 5 and go edit > paste.
  6. That's exactly what I tried before posting but when you do something like that you can see pink pixels where the circles outline would be semi transparent in the square's sprite.
  7. The custom cropping coordinates method is very good for sprites which are cut off straight and clean but not for sprites which are cut off by a circle. I have attached a spriter project file with everything you need to see what I want to do. In the project file there is a square and a circle that drops in front of it. I would like to export the animation as a png without the circle. But retain the circles animation data against the square so parts of the square would not be visible. Here is a picture of what I get: Here is a picture of what I want: The second picture without the circle I had to modify each frame in photoshop. This method takes up a lot of time. If it was possible to do that in Spriter is basically what I am asking. Also I am using Spriter Pro B8_1. Thanks SpriterTest.zip
  8. I was wondering if it is possible to export only part of a sprite that is animated? As an example imagine a square and a circle above it. the animation has the circle fall to the ground and as it falls it covers the square. Then we export to png and we get only the visible part of the square in the animation without the circle. It's hard to explain what I mean but imagine trying to animate a sword on a characters back. You draw the entire sword but during the animation only a little part of the sword is visible. Since the player is customizable I don't want to export the sword sprite with the player. And I couldn't simply put the sword behind the player in game because the sword has a strap which is in front of the player. Any thoughts on how I would go about doing this? Thanks
  9. Well I just purchased Spriter and it looks like I can do everything I needed with skin mode, thanks!
  10. Hi I have been using the essential version of Spriter for about 1 week now and testing if it can do the things I need for my game because I actually commit to it and buy it. So far so good I have to say, everything I need, and more, is possible with Spriter except one thing. I know this has to be possible, I just can't find out how to do it. I have two images: and The first one is at frame 1 and the second is at frame 50. Is it possible to tween them (I think that's the term, I am a programmer so I am not that good with artsy stuff lol...) What I mean is have the animation gradually change from the first image to the second over the 50 frames, right now all it does is stay as the first image for frame 0 - 49 and at frame 50 it becomes the second image instantly. Thanks in advance for any help :D
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