I've got an eight frame walk that I'm reasonably happy with, but the issue is this....
I built the character side-on and only put in the near leg...(it's a mech-walker.)
After a lot of trial and error I think the animation looks ok.
So the animation is 1,2,3,4,5,6,7,8
For the animation to look correct the frames are matched like this 1&5, 2&6, 3&7, 4&8 repeat
now all I want to do is copy the legs from frame 1 and then paste the duplicate into frame 5, then those from frame 2 into frame 6 and so on.
In this way the character will then have both legs animating correctly.
How is this possible in spriter?
I have saved off projects with just the leg going through the eight frames and then attempted to import it, that didn't work.
I am tearing what's left of my hair out.
After many years of using 2D packages for game animation there's no real reason why Spriter can't emulate their functions....or am I asking too much?