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Nem

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  1. I don't think you need the assets folder in your path. Example: FileHandle handle = Gdx.files.internal("assets/coin/coins.scml"); Change to: FileHandle handle = Gdx.files.internal("coin/coins.scml"); I never point to "assets" because Gdx.files.internal already knows to look in the assets folder. With the code you have, it's like you are making it point to assets/assets/coin/coins.scml Give that a try. Works for me. Also, on android it's possible you may need to edit the manifest file.
  2. Is there a getWidth / getHeight method using the Trixt0r Java importer api? I am attempting to implement the api but I need to getWidth/getHeight so I can offset for player size when determining collision with a specific tile (tmx Tile maps) I like to use this simple collision check in addition to other forms of collision with objects. This is kind of what I want to do...I check to see if movement is allowed here: public boolean canPlayerMove(float x, float y) { boolean movementAllowed = true; // offset for player size. x += getWidth()/1.5f; y += getHeight() / 4; if (isCellBlocked(x,y)) { movementAllowed = false; } return movementAllowed; }
  3. :D :D :D That is excellent news. Thank you SO much. I can't wait to use this system. To be able to dynamically add an item to my player character on the fly AND have it auto animated is a blessing and one of the most innovative and time saving features a developer could have. Thanks again for your hard work and I'll be anxiously awaiting your work. Cheers! :D
  4. Do you have an estimate for the character maps implementation at all? I am waiting to buy Spriter Pro until I know for sure character maps will work with libgdx. I use libgdx (Java) and char maps are CRUCIAL to my game. Thank you again for your hard work. You've done some amazing things so far and I can't wait to see char maps included!!! Your demo for libgdx is awesome. Esp the active inverse kinematics!! Well done! Thanks in advance for your reply. There are many of us in the libgdx community who anxiously await your reply. -Justin C
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