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loudo

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Posts posted by loudo

  1. import selected images as new object bug:

    1.select images, right click, click on "import selected images as new object"

    2.drag from the import frame pannel to the canvas. Don't drop in the canvas.

    3.go back to the import frame pannel and drop the image.

    4.select other images, right click, click on "import selected images as new object"

    5.drag from the import frame to the canvas. You can see 2 objects when dragging (previous and current) instead of one (current).

     

    EDIT : 1. even if I don't drop in the canvas I will have the object dropped in it (but it doesn't appear in the timeline nor the history pannel, weird...)

  2. Deleting an image from a canvas that is not use elsewhere doesn't delete from the folder tag in the scml everytime.

    I wonder if this occurs when I set the pivot of the file but I'm not sure. So the image could be only deleted from the scml when using a default pivot ?

    EDIT: my theory about the default pivot is wrong so I guess the problem occurs randomly?

    EDIT 2 : but when I delete the files from the folder, it is now also removing from the folder tag in the scml. So this last one works.

  3. I try to add an image to the media library to use it in a reply in this forum.

     

    But when I click on the media library button, I have this : "Select a media type to choose what to share" but there is no button to choose the type of media...

     

    anybody else has the same problem ? is there a workaround ?

  4. Hi, I have a similar issue on Steam. It's only doing that from 2 days, don't know why.

     

    => Open Spriter on Steam, Close Spriter, and then when I try to open it again from Steam, Steam says that Spriter is already opened.

    (but I can still open Spriter directly without Steam, but to open it again from Steam I have to restart Steam).

  5. It'd be nice to have separate options to allow or prevent bone movement. I know you can toggle each bone's constraint individually, but sometimes I just want to avoid accidentally moving a bone instead of rotating, scaling, etc.

     

    For example, it you wanted to rotate the upper arm, sometimes grabbing near the end would grab the base of the lower arm and cause you to move it instead. Maybe a modifier key? Blender uses keyboard shortcuts like S: scale, G:translate, R:rotate. So by having a bone already selected, you could just hold down R and click anywhere in the canvas to make that bone rotate like normal.

     

     

    +1 

     

    In Blender, you can also press "R 180" to make a rotation of 180 degrees.

     

    A shortcut to quickly navigate through objects would be also nice instead of clicking on it.

  6. 1. When I drag & drop an entity in a timeline, I can't change x & y position in the object properties anymore.

     

    2. Sometimes deleting a frame of an object is not working.

     

    3. When there is a sub-entity, the z-order pannel forgets some images.

  7. Well, I don't know if there is an efficient way to achieve that.

    Let's say I have an object on a timeline and I want to add an other object, I only have to drag and drop the file on the frame I want to add it.

    But then, I want a new occurence of this object in an other frame, is it possible to only copy and paste instead of drag and drop it again ?

     

    I tried to copy/paste but it seems that it also copy/paste the first object.

     

    So I would like to copy/paste only one object.

     

    EDIT : the key all and the key selected buttons don't create a frame for objects with empty frame when there is already a frame of an object.

  8. Hi,

     

    you should use the first one because I always accept pull request from HaxeFlixel team.

    The two last ones are too old, they are lacking features and they are probably buggy.

     

    I plan to make my library framework-agnostic so you will be able to run with Flambe as well for example. There is already a fork of my library working with Flambe somewhere but it misses last features and bugfixes.

     

    Also you can find samples here.

  9. Hi,

     

    I would like to add subentities support in my engine. Do someone have an idea on how to do that? It will be easier with an updated documentation, so I hope it will come soon :)

     

    Also, this feature can be nice because game developers could also attach entities to a Spriter Point by code.

     

    Thanks for your help.

  10. I'm trying to reproduce this bug, but it's not happening. It's supposed to limit the end time to the length of the animation, but the animation length is not visible in your gif. Does this happen every time? EDIT: Do you mean that if you edit the length of the animation while the 'import selected images' dialog is already open this happens? That bug happens for me, and I'll fix it for the next version, but if I open it after making the change it works fine.

    I think the end time on the import panel should'nt be restricted to the length of the animation. I think it should override the length of the animation if end time > length of animation.

    EDIT: Nevermind. Had a hunch as to when this might happen, and I was right. This will be fixed for the next version as well. Thanks for the continuing bug reports everyone.

    Thanks.

    It should be probably better for everyone to have something like an issue tracker (for example by using github, you don't need to put code, just use the issue tracker), because I think it's hard to follow all the bug threads in a forum.

  11. Strech keys when changing the length of the timeline doesn't work as expected sometimes.

    For example every keys have the same duration. I imported them from the "import select images as new object".

    Then I try to change the length of the timeline because I still can't change the length in the import frames popup (I'm block to 1000ms). And when I click on apply length, some key doesn't have the same duration.

    please see gif attached.

    post-16865-14159834259926_thumb.gif

    post-16865-14159834260616_thumb.gif

  12. Hi,

    Is there a fast way to remove elements from a timeline?

    I would like to remove a timeline of an object in one click and not for each frame.

    Other thing, I created some timeline with elements from a specific folder, now I want to remove all these timelines, is it possible to remove the folder in one click and then the software remove all the timelines that use this specific folder ?

    Thanks, it would be awesome!

  13. Hello there,

    I have some great news for my game Graal Seeker I want to share with you.

    Graal Seeker is a 2D game that blends RPG with roguelike mechanics and real-time tactical battles. It recreates the initiatory journey of a knight seeking the Holy Grail in fifth century Britain. Seek the Graal in a medieval Britain. Find your Graal based on the choices you make. Build a team and choose how to evolve your character.

    Key features :


    • [*:1pxezn33]Find Your Graal based on the choices you make.
      [*:1pxezn33]Procedurally generated events and maps.
      [*:1pxezn33]Fast tactical battles.
      [*:1pxezn33]Permadeath and persistent world.

    We are currently running a crowdfunding on Indiegogo to help us finish the game. Please share and if you could back us, it would be awesome! :-)

    indiegogo3.png

    And you can vote now for Graal Seeker on Steam greenlight too! We need your help to get the game approved, thanks in advance for voting for us!

    greenlight.png

    Here are some gifs made with Spriter. I use both 3d animation and Spriter to complete these animations. I use my own engine that you can find here.

    knight_optimized.gif

    ronces_optimized.gif

    Hope you like it. ;)

    Cheers

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