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Wledig

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    Wledig reacted to lucid in Spriter R6.1 Released   
    Update 2/7/2016 Spriter r6.1 - Fixes a critical bug where attempting to batch export images would cause a crash.

    Hi everyone,
    We're happy to announce the beta release of Spriter build R6.
    This build marks another important milestone, as not only does it fix the vast majority of remaining known bugs, but it also introduces 2 great new features which will be described shortly.
    These two new features mark the final two new features for Spriter Pro.
    We're excited to soon begin full time development of Spriter 2, which as we mentioned previously will make room for a large amount of great new features and flexibility.
    As we stated in our previous update, Spriter 2 will be a free upgrade for all Spriter owners.
    Please keep in mind Spriter 2 development is still in it's earliest stages so it will be quite some time before the can provide any in depth updates on it's progress.
    While we'll be dedicating the bulk of our time on Spriter 2 development, we'll always take time as needed to address any critical bugs in Spriter Pro if any are found. There are still many great things yet to come to continue to improve the value of the current Spriter as well, in the way of more run-times for additional authoring systems and languages, more art packs, more tutorials and some other cool stuff we're not ready to announce yet.
    Please keep in mind, this is a beta build and many changes and additions have been made, so new bugs could exist. Always back up your work frequently.
    The first new feature allows you to batch export finished animations as PNG's GIF's Or sprite sheets, but adds the ability to perform multiple batch exports each with a separate set of character maps applied.
    The second new feature allows you to quickly and easily convert your Spriter Projects or art packs from using individual image files to using texture atlases..all generated within Spriter, with plenty of settings for you to control their maximum size, whether they are divided into sub-folders, etc.

    Videos should be released in the coming several days to showcase and explain the use of these new features.
    Also once we're ready to release the non-beta version of this build, the manual will have been updated to contain sections for all new features.
    Aside from those two great new features and a few other small but useful additions, this version also contains 32 bug fixes!
     
    Thanks as always everyone for your support, your patience, and all of your great feedback, not only in finding and reporting bugs, but also for your suggestions which will continue to make Spriter and Spriter 2 the best products possible.
    Cheers,
    Edgar at BrashMonkey
    Spriter Release 6
    Released 2/5/2016
    Additions and Enhancements (Manual entries and tutorial videos explaining new features coming soon)
    Added spritesheet generation directly in Spriter (in the file menu) Added ability to save palette swaps to new projects (in the File menu under Other File Actions) Added ability to choose scms files to perform batch exports on a series of character maps and palette swaps Added Remove all Palette Changes button to palette widget Added 'Clear Active' button to character map widget Added progress bar while applying palette changes Added My Art Packs shortcut to the help menu (Steam version only) Added startup log to help troubleshoot future issues starting the program Added openGL related crash detection with an automatic option to disable openGL upon restart after a crash Cleaned the program startup command line output of extraneous warning messages (Mac and Linux only) Bug Fixes
    Fixed an issue with palette color selection where the palette would unapply when you reentered the palette dialog Fixed an issue where interval values wouldn't update in batch export dialog Fixed an issue where drawing a box from the bottom right would create a box with a default negative size, causing issues in some runtime implementations Fixed a bug where the list of available tags would persist and accumulate when a new project was created or loaded Fixed a bug where changing the keyframe count settings in export to png dialog wouldn't always update the spritesheet size settings, creating spritesheets that had missing images or extra blank images Fixed a crash on start that occurred when Spriter attempted to use legacy window geometry restoration functionality Fixed bug where dragging sub-entities didn't preview the zorder in realtime Fixed a bug where selecting a sub-entity would cause the zOrder window to refresh to that sub-entity's z-Order Fixed a bug where adding a new non-event object after adding an event object would result in strange behavior or an unloadable file requiring a manual fix via text editor Fixed a bug where the transforms would behave erratically when there were multiple objects selected and at least one was a subentity Fixed a bug where the warning dialog for saving to a directory away from your original project directory (and associated project images) wouldn't allow you to accept or cancel, and required a force close to exit the program Fixed a bug where points and boxes were invisible upon creation until the mouse button was released Fixed a bug where the undo stack would already have undos upon loading certain projects Fixed a bug where sometimes pastes wouldn't immediately take effect until you changed animations or attempted to paste again Fixed a bug where sometimes deleting the last instance of an object in an animation wouldn't delete it's timeline Fixed a bug where pasting across entities wouldn't work correctly when the target entity contained an object with the same name if the object wasn't already a copy of the object being pasted. Would also corrupt undo buffer so undoing would cause objects to disappear Fixed a bug where Next and Previous shortcuts didn't work when using the numpad keys Fixed a bug where undoing the deletion of the last key in a timeline wouldn't properly restore the state Fixed a bug where sprites would disappear from the hierarchy window when you dragged them until the widget was next refreshed Fixed a bug where metadata keys for sound effects would show the waveform for the sound Fixed a bug where under certain circumstances newly added or loaded sound effects would display as normal keys instead of showing their waveform Fixed a bug where export to png would fail would if animation preset was selected when no preset was set for an animation. Now falls back on trimming to animation Fixed a crash that could occur under certain circumstances when deleting a key while the floating key curve view was visible Fixed a crash with gif export (64 bit Linux only) Fixed a bug where after a bone's opacity was set to 0, changing the opacity in subsequent keys would leave all child objects at 0 opacity Fixed several additional bugs with and improved the general behavior of children of bones with less than 100% opacity Fixed a bug with saving resized projects where subfolders of subfolders in the project wouldn't be saved to the new project Fixed a bug with saving resized projects where some of the original files might not be overwritten if you saved over a previously resized project and selected 'yes to all' when prompted whether to overwrite existing images Fixed a bug where attempting to set the default pivot point to a box had no effect. Fixed a crash when attempting to set a box to it's default pivot point. Fixed a bug that didn't allow character maps to use spritesheeted images Fixed a bug in the character map dock widget that would merge all character maps to new instead of just the active ones
  2. Like
    Wledig reacted to loodakrawa in SpriterDotNet - An implementation for all C# frameworks   
    Hi,
    As far as I know, no one is working on that ATM so feel free to do it if you feel like it. I suggest you take a look at the examples and github documentation and you should get a good understanding of how it works. Also, please read CONTRIBUTING.md before starting any work. If you have any questions, feel free to ask me here (or in the Unity plugin thread).
    Cheers
  3. Like
    Wledig got a reaction from lucid in Spriter R4.1 Release (4.1 update contains critical bug fix)   
    Smart decision. It must have been a hard one to make though. ;)
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