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aspiretocode

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  1. Trixtor, thanks for all your work on this importer. I'm trying to use Spriter right now, but I need to be able to use it with a TextureAtlas. From what people have told me, I need to get Spriter to find the files in the TextureAtlas at runtime. Do they mean runtime for my game, or runtime for Spriter so that it grabs a file from the packed texture. Any help with this is much appreciated.
  2. Hi all, thanks for Spriter, it's amazing! Trying to get it working on Libgdx and it's giving me power of two errors. I've looked at the code on Github by Trixtor and used parts of it to implement, also it looked like his asset files weren't in a textureAtlas or anything, but not sure how to get around the POT issue, also would like my images to be in an Atlas when i figure out how to use this thang. Thanks for any help.
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