I have attached a file test and its assets. Also, here is the code I use for importing:
m_spriterLoader = new SpriterLoader(true); m_spriterDrawer = new SpriterDrawer(m_stage.getSpriteBatch()); m_spriter = GdxSpriter.getSpriter("basic.scml", m_spriterLoader); m_spriterPlayer = new SpriterPlayer(m_spriter, 0, m_spriterLoader); m_spriterPlayer.setAnimatioIndex(0, 10, 100);
No, I did not edit the SpriterLoader nor am I using a second thread. I did edit the SpriterDrawer, however, but I was just commenting out a debug draw line that threw an error.
shapeRenderer.polyline(vertices);
Spriter-Error-Example.zip