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ninjay

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    ninjay reacted to Mike at BrashMonkey in Working on fighting game sprite. Ideas on how to do cloth movement   
    I'd personally use a combination of image swaps and just rotating the image from a sensible default pivot point for the hangy belt bits.
     
    Cheers.
     
    -Mike at BrashMonkey
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    ninjay got a reaction from JohnnyType in Working on fighting game sprite. Ideas on how to do cloth movement   
    Sorry for the large size.  This is the animation I am working on.  I have about 9 out of 19 frames cleaned up.   I made my character in Paint Tool SAI, brought it in to spriter to animate, and now I am going frame by frame to clean it up a bit.  I would like go back into spriter and animate the belt , blinking eyes, and mouth opening and closing to similate breathing.  While the 2 last ones is easy to do, but I am not sure how I should do the belt.  Should I segment it in a bunch of peices and add bones?

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