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Posts posted by josempans
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The work in progress is not available. Sorry for the silence everyone. We'll try to give everyone an update within roughly a week.
Cheers,
Mike at BrashMonkey
Any news?
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Are plans or a roadmap for some official implementations (for engines like Unity, Cocos2d, etc)? Or we should wait for somebody to do that? (or do it ourselves, but in my case I'm not sure if I can, hehe)
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this is looking really good...
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Hi,
thanks for that summary. Indeed some great features in the works there.
My question was for a roadmap or timeline until 1.0.
Right now its a bit hard to predict or plan projects with Spriter as the time to reach 1.0 is completely unknown. Will it take 2 weeks? A month? 3 months? A year?
Original plan was December 2012, right?
Sorry to press on this issue...but if your tool wasn't so awesome I wouldn't bother ;)
best wishes
Martin
I second this request, we have posponed a project with Spriter and now we are using Spine; because stability and runtimes. But I'm still waiting for Spriter because I think it will be a very very useful tool for us.
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Hi, I'm using the daily builds.
Everything is fine, I was a little confused. The miliseconds timeline is kinda different to what I'm familiarized (I work mostly with Frame based timelines). Anyway, thanks for your reply, :)
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Hi!,
I have a doubt, what is the actual frame-rate in Spriter, is there a way to change that?
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Any news on the Beta? I have a doubt, I've pre-order Spriter (I didn't knew about kickstarter); am I able to download the beta? Or I have to wait until de 1.0 release? Thanks a lot!
Spriter R5 Released!
in Spriter
Posted
Wow! The performance in Mac (I have a Mac-Mini) is really really better, now I can actually work with it, (I used to work in a PC/Win when using Spriter). Really happy now, congrats!