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  1. If you look at Spriter's keyframe system, it's like animating with a really small grid. If you look at 3ds max way of doing keyframes, you can clearly see the exact spaces in between keys. I'm saying that it would be REALLY nice if there would be an option for using that type of "fps" system instead of the "ms" way :P. I actually haven't seen a single animation program where they use ms as the default speed thingy... Anyway, I think it would boost the workflow for most of us animators that are kinda used to that system. Hope you get what I mean :I
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