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janimator00

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  1. Not sure how hard it it to implement, but would be very very very convenient to select mutiple key frame and apply the same tween to them. generally the tween will be applied to all selected keyframes. This would save me so much time!!
  2. As a professional animator I have 4 requests (in order of my suggested importance) that would make this the ultimate gaming engine. I truly believe that adding these features would blow the competition out of the water. 1) Deformation - I saw in your videos that your guys are considering adding a deformation type tool. It doesn't need to be that complicated during the beginning of your project. To get the ball rolling I suggest adding the ability to manipulate only the 4 corners of every limb image. Having the ability to manipulate the images to the extent shown in your videos is great, but I think you will be very happy with what animators can do with just manipulating the four corners. (might be easier to implement aswell) 2) Easing - Easing in your tweens helps tremendously when attempting to make your animations look more believable. A simple -100 to 100 option(similar to flash) is sufficient. -100 being ease in and +100 being ease out. Maybe an option to have both ease in and out in a single tween would be helpful too.(just a thought) 3) Dynamically adding sprites - This one is obviously harder to implement, but maybe consider it for a future tool. The simplest way i can think of it is a single color that you can draw and erase to dynamically add limbs/sprites/whatever. It doesn't need to have all the whistles of a painting program, just something that allows you to quickly add elements that you can later take to a separate painting program to make pretty. (Great for prototyping animations). 4) Offsetting Limbs - (This might already be possible, not sure) When animating characters without a skeletal structure (a lot of flash animation is done this way) it would be nice to offset the animation of separate limbs via shifting the keys over a few frames. This can help speed animation workflow. (Common in many animation programs) Thanks for hearing me out!
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