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Pfaeff

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Everything posted by Pfaeff

  1. Selecting a default pivot point doesn't seem to work. It always resets to default for me. The pivot point editor window also doesn't stay inside Spriter's main window. When used in fullscreen, it is practically not usable. I also have one question on this topic: If I'd be able to set default pivot points and then replace an image during my animation, will the new image be aligned in such a way that its pivot point matches that of its predecessor? That would be great for stuff like exchangeable weapons/equipment in cases where the images don't have the same size.
  2. Thanks for the suggestions guys, this particular request though is already there. If you hold the space bar while hovering the canvas, the left mouse button function is changed from selection to scrolling the view Thank you, I didn't know that :). I'd prefer to scroll using the middle mouse button, though. Many programs do it this way and you rarely need to use middle and left mouse at the same time. Having to use both hands is a bit fiddly. I really like the way it is done in Inkscape: Mouse wheel - Scroll up and down Ctrl + Mouse wheel - Zoom Middle Mouse - Drag EDIT: Further Bugs: Moved the bug list here. Further Suggestion: When creating a new keyframe, if the animated object didn't have a keyframe in the last created overall keyframe, set one automatically, so it won't start the newly created animation at the last create keyframe for this object (which might be frame 0 in many cases). Deleting this keyframe is easier than rearranging the object to prevent weird stuff from happening. If copying keyframes works in the future, this is less of a problem, though. Another solution would be to be able to manually create additional keyframes that just copy the values from the respective previous ones.
  3. Good things: 1. The new interface looks really nice :). 2. Setting the background-color is really useful. 3. It's ultra cool that the pivot point element automatically changes its size, so it's harder to accidentally resize the image instead of setting the pivot point. Some suggestions: 1. I personally find the replay buttons to be too small. It would also be nice, if spacebar (or later a customizable hotkey) could be used to play/pause the animation. 2. As Tap mentioned, middle-clicking the canvas should allow for dragging. That would improve the navigation by a huge amount. Using the scroll-bars is very annoying indeed. It would be great, if those could be controlled using the arrow keys. 3. I really like the fact that the Z-order is now top to bottom instead of the other way round. It would be nice to have the same ordering in the hierarchy. 4. It would be cool if you could just drag images from your file explorer onto the file palette. Those would then either be linked or copied into the project directory. One bug: If you drag an image from the file palette to the Z-order gui element, it will appear in the editor, but won*t show up in the Z-order list. This leads to strange effects and can even (and most likely will) cause the application to crash (even after removing the object). I have yet to try the new export feature, but it looks promising :).
  4. It would be awesome if the Unity support would include the 2DToolkit. Anyway, great work so far. I am really looking forward to the Pro Version :) .
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