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shabby

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  1. Hi I'm a professional game developer for 20 years and we've just found spriter - and totally love it for our 2D animation needs. And will probably use it for our up coming projects. We like it because it's lightweight, quick and easy. we've read thru the entire 11 pages of feature suggestions and here's our list 1) Atlases - of major importance for render speed e.t.c. - currently we have to munge using a tool we're writing. 2) Generic Triggers and attributes - much like the sounds I guess u have planned - but just having triggers/values for various uses - collision, events e.t.c. 3) Quad mesh
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