Nice benchmarks
I've been trying to use the API but I've run into a few errors when I try. First, under sammyjoeosborne/spriter/load/SimpleAssetLoader.as (38), _totalItems (uint) is passed to a new SimpleLoadItem(), but it expects a String.
Next in sammyjoeosborne/spriter/load/SimpleLoader.as (23) url is not defined anywhere.
Now seeing as how these haven't been updated in 10 days on git, I figure that I must be missing something, considering things seem to be working for you guys.
I only have flashdevelop on hand so I haven't been able to check out the .fla files, and I'm new to starling. Anything I should know about getting this API up and running?
EDIT: Looking further into some of these errors, it seems like these are legitimate issues that your compiler seems to be hiding away from you guys. After patching the ones I found, and loading an the scml file, and its textures, it seems to have gotten confused with trying to load an event.
Scml files and folders parsed. Sending to TexturePack loading textures from individual files START LOAD CALLED ScmlData ready TexturePack hero loaded all textures successfully. TexturePack hero loaded all textures successfully. [Fault] exception, information=TypeError: Error #1034: Type Coercion failed: cannot convert starling.events::Event@478b041 to flash.events.Event. Fault, invokeEvent() at EventDispatcher.as:138
Can I get a fix?
EDIT2: Disregard that last part, that was my fault. My main class that took the sprite ready callback was importing the wrong library :) Hopefully this will help other people